I wanted to make two themed busts. One head to hip (spike) and this one head to shoulder/hands. Like I said in my previous bust post: art nouveau shapes are tricky to shape in 3D space. It has to look harmonic from every angle. It is good practice to enhance my sculpting skills.
I also made these two busts beforehand for an opportunity in the future to print those. Smth I am curious to learn about.
And I also tried another posing technique this time. I converted my sculpt into a metahuman and learned about metahuman/unreal's in house rig system.