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Bust - Buffy Art Nouveau

I wanted to make two themed busts. One head to hip (spike) and this one head to shoulder/hands. Like I said in my previous bust post: art nouveau shapes are tricky to shape in 3D space. It has to look harmonic from every angle. It is good practice to enhance my sculpting skills.

I also made these two busts beforehand for an opportunity in the future to print those. Smth I am curious to learn about.

And I also tried another posing technique this time. I converted my sculpt into a metahuman and learned about metahuman/unreal's in house rig system.

Cover

Cover

close up shot

close up shot

Marmoset front

Marmoset front

Marmoset angle

Marmoset angle

Marmoset below

Marmoset below

Marmoset above

Marmoset above

quick outline test in Marmoset

quick outline test in Marmoset

Zbrush final shots

Zbrush final shots

Marble-esque shots/ lighting test

Marble-esque shots/ lighting test