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Stylized - Temia 3D work - 4th semester art school

concept iteration post here: https://www.artstation.com/artwork/w6VYPO 
3D work of our protagonist for the 4th semester game project Temia at Games Academy.
It was my first time rigging an animating for a project. Due to scheduling I used Auto Rig Pro to speed up the process. Face rigging's not a necessity for this game so we decided not to make one. Nevertheless I had to add armature by myself for the less humanoid parts. Also the weight paint needed a lot of editing until it proved useful. So I still made my experiences with overall rigging. 
For animating I was able to use my experience with 2D animation to produce enough animations (around 13 animations) in a short time to keep the schedule. Still I need to learn a lot about 3D animating when it comes to graph editing for nuanced and dynamic animations. Hair animation was made with a ragdoll system by one of our programmers in Unity. Also the speed of every animation is interchangeable in Unity. 
Overall time I needed to produce this character, from concepting to final animations, is roughly around 3-4 weeks. The character contains 30k Tris. 
It's a rough estimation, because I also had other fields inbetween to take care of. I was working on Props (example:https://www.artstation.com/artwork/182oZq ) and also supported the Environment department. 
My working fields in this project were: Character and Props Concepting/Designing, Props Creation from A-Z, Character Creation from A-Z, Character Animation, Environment Asset Editing ready for export, Environment Texturing, Environment Plant/Flower Alpha Creation, Alpha Art Nouveau Creation for Zbrush and Blender and selfmade Smart Material Creation for the stylized look and worn out gold.

Temia in-attack-pose for the Marmoset Viewer. smart materials like the stylized matte look and worn out gold are selfmade.

Temia game trailer

BPR Highpoly

BPR Highpoly

Temia after Texturing. Final Edits followed in Photoshop.

Test video for one of Temia's ability attacks.

Test video for one of Temia's ability attacks.

spell casting for one of Temia's abilities.

healing animation

Run Test - not used ingame, but a good practice nonetheless

Walk Test - not used ingame, but a good practice nonetheless

Map 1

Map 1

Map 2

Map 2

Map 3

Map 3

handpainted flowers for map 3

handpainted flowers for map 3

FINAL quick concept: Temia (mother nature) unifies aspects of a plant, animal and human. Flowers and art nouveau shapes adorn her body

FINAL quick concept: Temia (mother nature) unifies aspects of a plant, animal and human. Flowers and art nouveau shapes adorn her body

back side sketches (w/ flowers and w/o flowers)

back side sketches (w/ flowers and w/o flowers)

initial sketch, rough and dirty: what comes to mind

initial sketch, rough and dirty: what comes to mind

face sketching 1: we weren't sure what type of face we want for her, so we went through different types to get an idea and approach in what direction we should go

face sketching 1: we weren't sure what type of face we want for her, so we went through different types to get an idea and approach in what direction we should go

face sketching 2: we went through different facial types, eyes types, stylized or realism, mask or no mask

face sketching 2: we went through different facial types, eyes types, stylized or realism, mask or no mask

Iteration 1: we decided to go with stylized. no decision for the hair so far. decision to forego clothing.

Iteration 1: we decided to go with stylized. no decision for the hair so far. decision to forego clothing.

iteration 1b: first thoughts about hair color and if we really should add a mask to the character.

iteration 1b: first thoughts about hair color and if we really should add a mask to the character.

Iteration 2: artist team went from 5 to 4. since our character artist left the team should we decide for somehting more simplistic? we decided to go further with what we already planned.

Iteration 2: artist team went from 5 to 4. since our character artist left the team should we decide for somehting more simplistic? we decided to go further with what we already planned.

Iteration 3: color palette ideas and decision against a mask

Iteration 3: color palette ideas and decision against a mask

Iteration 4: need simpler/easier-to-handle hair. final hair and ethnicity decision.

Iteration 4: need simpler/easier-to-handle hair. final hair and ethnicity decision.