Almost a year ago I made my first 3D character and wasn't really happy with how it looked in the end. I waited until the right time to correct the visuals to find some peace with this work, so I used my holidays. The technical part of the first try was alright so this rework is a visual correction only to serve as practice. I also learned a lot about Polypaint this time around and how to use detail maps.
This time around I achieved a fully stylized look that is much closer to the original concept.
For this rework I needed a week, à 6 hours.